Game Markets docs · 15 of 16
Glossary
2 min readAll pages
| Word | Meaning |
|---|---|
| Pack share | A share from a card pack. Earns from the game's 20% weekly pool. |
| Bought share | A share bought with WINR, or a Pack share after an upgrade. Earns from the same 20% weekly pool. |
| Keep | The default: your shares stay shares and keep earning from the 20% pool. Nothing changes unless you choose. |
| Convert | Your Bought shares become units when the game graduates: 1 share = 1 unit, first come, while the game's 3,000 early units last, at most 1,000 units per player per game. |
| Upgrade | Turns a Pack share into a Bought share and reserves 1 early unit for it, with the same limits. Costs half the auction's floor price per unit, per share. |
| Unit | One of the 10,000 pieces a game has after graduation. Traded on the game's market. Earns its share of 5% of the game's revenue (paid by the house) plus trading fees. |
| Early units | Up to 3,000 units per game for holders who chose Convert or upgraded, first come, at most 1,000 per player |
| 30-day revenue | What players bet on a game minus what they won, over the last 30 days. The creator's own bets are left out. |
| Weekly revenue | 30-day revenue ÷ 30 × 7 |
| Floor price per unit | 26 × (5% × weekly revenue ÷ 10,000), from the game's priced revenue. The auction never sells a unit below it; an upgrade costs half of it. Locked when the game's notice or auction starts. |
| Priced revenue | The lower of a game's last 30 days of revenue and its last 90 days ÷ 3, with no single losing player counting for more than a quarter. Sets the floor price and the queue order. |
| Earnings bar | The lifetime net revenue a game needs to graduate |
| Queue | Games waiting for their auction, ranked by the last 30 days of revenue |
| Wave | 3 auctions that open together |
| Notice | The 3 days before a game's auction opens |
| JustBet Original | A game made by JustBet. No creator lot: those 1,000 units go to the auction. |
| Opening auction | 72 hours in which units are sold in USD at one price for everyone |
| Minimum raise | $100 matched in total at or above the floor price, to open the market. Not part of the price. Below it, every bid is refunded and the game tries again after 7 days. |
| Cap (auction) | $5,000 per auction. Above it, units are shared in proportion and the rest is refunded. |
| Market pool | The units and USD the market trades against |
| Price impact | How much your trade moves the price |
| Lock / unlock | When units can't / can be sold |
| Payout | Your weekly share of revenue and trading fees |
| Float | WINR that keeps markets funded |
| Burn | WINR destroyed for good |
| Holders | Distinct accounts. One account counts once per game. |